Strahd's Barovia: A Guide to D&D's Most Famous Horror Setting (2024)

Strahd's Barovia: A Guide to D&D's Most Famous Horror Setting

  • Strahd's Barovia: A Guide to D&D's Most Famous Horror Setting (1) by Jeremy Blum

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Tags Ravenloft Strahd Curse of Strahd author-jeremy-blum van richten Domains of Dread

This is Barovia, the most famous horror setting of Dungeons & Dragons. In this article, we'll introduce you to the most important things to know before you begin your adventures in this dark land.Beware! Spoilers for Curse of Strahd lurk ahead!

  • Strahd: The First Darklord of the Domains of Dread
  • Barovia is a Melancholic Realm Encircled by the Mists
  • Fresh Variations of Horror in Olde Barovia

Make Prep Easier With Maps!

All maps and creatures fromCurse of Strahdare now inMaps, and a new top-down layout of Castle Ravenloft is also available!

With D&D Beyond’s Maps tool,Master-tier subscriberscan quickly create in-game maps from the sourcebooks they own on D&D Beyond and populate them with creature and player tokens.

Strahd: The First Darklord of the Domains of Dread

It’s impossible to talk about Barovia without discussing Strahd von Zarovich, who first made his appearance in 1983’s famous I6 module Ravenloft. He would return in every subsequent edition of D&D. Eventually, Ravenloft became the name for the greater setting of the Domains of Dread, a patchwork Shadowfell realm consisting of Barovia and other kingdoms pulled from various worlds. Each kingdom is ruled by a tyrant who committed sins in life and was awarded the title of Darklord by otherworldly forces known only as the Dark Powers.

A History Lesson on Strahd

Strahd's Barovia: A Guide to D&D's Most Famous Horror Setting (2)

Old D&D lore, as outlined in Ravenloft sourcebooks such as second edition’s Realm of Terror, have established Strahd as the first Darklord. The following aspects of this iconic villain are worth memorizing:

Strahd was a warlord who defeated the enemies of his deceased father, King Barov. After slaying them in a remote valley, Strahd was amazed by the region’s beauty and dubbed the land Barovia. His wartime experiences caused him to grow cruel, however.

His mother, Queen Ravenovia van Roeyen, was fearful of him, and she was unappeased by the castle named Ravenloft that he constructed in her honor.

Strahd was envious of the love his mother showered on his brother, Sergei. When the queen died, Strahd’s envy turned to hatred, especially when the woman he desired, a native Barovian named Tatyana, fell for Sergei instead of him.

On the day of Tatyana and Sergei’s wedding, Strahd flew into a rage and murdered his brother. He chased Tatyana until she flung herself from the spires of Castle Ravenloft to her death. Guards littered Strahd with arrows as penance, but the son of King Barov had consumed the blood of his brother and embraced undeath.

Strahd’s kingdom was spirited away to the Domains of Dread, and Strahd became an immortal ruler haunted by untouchable reincarnations of Tatyana. The latest of these incarnations is Ireena Kolyana. Keep this in mind when you portray Strahd. By default, he’s a vile tyrant and the epitome of entitlement, but in many ways he could also be seen as lonely and emotional. Peruse nuanced portrayals of Dracula in film as inspiration for Strahd. Bram Stoker's Dracula and the anime adaptation of Castlevania are superb places to start.

Strahd is as much a prisoner of Barovia as he is its master. If Strahd is killed, the Dark Powers will resurrect him in a matter of months. Whether Strahd truly understands the nature of the Dark Powers that have shackled him to the Domains of Dread is a matter up for debate. But while outsiders can enter the Domains of Dread if the Mists surrounding these lands permit them to, nearly all of the Darklords are trapped in their individual kingdoms. The Dark Powers taunt the Darklords by dashing their hopes time and again. In Strahd’s case, his desire for a life with Ireena is something he can never realize.

Despite being undead, Strahd is still a count who considers the Barovian populace his subjects. He has spies at his disposal, including werewolves and druids who worship him on Yester Hill, a prominent landmark in western Barovia. Strahd even has an accountant named Lief Lipsiege who’s been an intriguing fixture of Ravenloft since the original I6 module. This man isn’t undead, either — he’s just a servant that Strahd keeps chained up in Castle Ravenloft to count his money for him! (Maybe a lifetime in servitude keeping tabs on a vampire’s finances is a fate worse than undeath?)

Barovia is a Melancholic Realm Encircled by the Mists

Barovia is a demiplane bordered by the Mists, which act as living vapors that often seep out into the Material Plane to pull strangers within. Like Strahd himself, locals cannot leave — which means that aside from the occasional foreigner, Barovia is largely a closed ecosystem.

Strahd’s subjects live in three major communities:

  • Barovia, which lies in the shadow of Castle Ravenloft and is named after the valley
  • Vallaki, which is the closest thing to a city in Ravenloft
  • Krezk, a religious town that sits at the edge of the Domain of Dread

Strahd's Barovia: A Guide to D&D's Most Famous Horror Setting (3)

What Barovians Are Like

Barovians are superstitious and distrustful, and Curse of Strahd states that only about one in 10 of them truly possess a soul. The others are empty shells bereft of charm and imagination. The original I6 Ravenloft module, however, contains a compelling description: “Barovians are, by tradition, a happy people, though their history and current conditions are not happy.”

To me, this translates as an ability to endure under harsh conditions — for the folks who have souls, at least. In your game, you can communicate this through the day-to-day habits and religious practices of Barovians. They worship deities like the Morninglord and drown their sorrows with wine from the Wizard of Wines winery.

The baron of Vallaki also holds festivals to keep spirits up. He believes that if he can make all of his people happy, then they can escape Strahd. You can draw inspiration from films like Midsommar to emphasize the creepiness of suchcelebrations!

Strahd's Barovia: A Guide to D&D's Most Famous Horror Setting (4)

Groups Who Oppose Strahd

Strahd's Barovia: A Guide to D&D's Most Famous Horror Setting (5)

There are segments of Barovian society that resist Strahd’s rule. The most powerful of these was a knightly organization— known as the Order of the Silver Dragon— that was destroyed. But the Keepers of the Feather, a family of wereravens hiding in Vallaki, remains a prominent group that opposes Strahd.

The dusk elves — rare nonhuman residents of Barovia — might also be allies to those who oppose Strahd. The Darklord killed all of their women after the death of Patrina Velikovna, a dusk elf female who sought to become his bride but who was stoned to death by her own people.

The Vistani are traveling folk who can pass through the Mists and explore other Domains of Dread and even the planes beyond. How they received such powers has varied over the years, but Curse of Strahd states that the Vistani saved Strahd’s life and remain one of the few groups that he is indebted to and who are allowed to travel freely.

Vistani matriarch Madam Eva also happens to be Strahd’s half-sister — a mind-boggling fact that the vampire himself is unaware of — and regularly asks her people to find otherworldly adventurers who might be able to set her half-brother free. One could easily play Madam Eva as the grand mastermind behind all that happens in Barovia, manipulating both the players and the vampire himself for a benevolent cause.

Mordenkainen of Greyhawk fame also makes an appearance in Curse of Strahd. He is described as a “mad mage” who came to the valley to defeat its ruler but caught a case of amnesia in the process.Because the Mists of Barovia are undiscriminating in who they pull in, Dungeon Masters are free to inject some iconic and unusual allies into this Domain of Dread, from Elminster to Drizzt Do’Urden.

Fresh Variations of Horror in Olde Barovia

Old Svalich Road cuts through Barovia and has been trodden by many adventurers over the years. Whether you’re a Dungeon Master guiding your party along this path for the first time or a grizzled veteran planning a return trip, have a gander at the following thought fodder:

  • Reimagine Strahd von Zarovich and his motives. Perhaps Strahd is riddled with grief over murdering his brother, Sergei, and spends his eternity trying — and failing— to save incarnations of his brother from certain death. Or maybe Strahd was turned into a lich by the Dark Powers, and he searches Barovia for a phylactery that is kept hidden from him. The phylactery could be fueled by the emotional torment of those who dwell in Barovia.
  • The party ismade up of residents of Barovia. Imagine if the party was composed of Vistani, members of the Keepers of the Feather, and dusk elves. A crew that has grown up together under Strahd’s shadow would be united in their quest to liberate their families from the vampire’s grasp. This tweak would not only make the campaign more personal but also offer up opportunities to utilize the forthcoming lineages expected to debut in Van Richten’s Guide to Ravenloft, including the dhampir and hexblood.
  • Explore Strahd’s relationship with other Darklords. Darklords are usually unable to leave their respective domains, but the Dungeon Master holds the power to twist these rules for the sake of an epic story. Perhaps Strahd seeks to embrace his warlord roots and take over other Domains of Dread. Or maybe agents of other Darklords have infiltrated Barovia to steal secrets from the Amber Temple, the place where Strahd gained his power.
  • Barovia is being invaded.For an antagonist with a personal vendetta against Strahd, look no further than Azalin, a lich who escaped Barovia to preside over Darkon, another Domain of Dread.

Strahd's Barovia: A Guide to D&D's Most Famous Horror Setting (6)

Venture Into the Mists

Van Richten’s Guide to Ravenloftcontains rules for devising your own Domain of Dread, because while Barovia might be the most famous Domain, the greatest horrors arethe ones you create yourself. Put that eldritch imagination to the test, and remember to tease your players with this iconic line:“The master of Ravenloft is having guests for dinner … and you are invited!”

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Jeremy Blum (@PixelGrotto) is a journalist, gaming blogger, comic book aficionado, and fan of all forms of storytelling who rolled his first polyhedral dice while living in Hong Kong in 2017. Since then, he's never looked back and loves roleplaying games for the chance to tell the tales that have been swirling in his head since childhood.

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  • Salih_the_Gnome

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    #1 Salih_the_Gnome

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    Posted May 3, 2021

    Great article and first!

    Last edited by Salih_the_Gnome: May 3, 2021

  • legolasgreenleaf333

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    #2 legolasgreenleaf333

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    Posted May 3, 2021

    Nice!

  • Hlethvagi

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  • kingk1

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    #4 kingk1

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    Posted May 3, 2021

    Amazing article! Subtle and non-immersion-breaking ads, old lore with new twists, it has everything that I look for in a D&D Beyond article. Great job Jeremy! Also, how about another twist? Perhaps Strahd's goal is to burrow his way through the planes and create a united force of Darklords to overthrow and supplant the darklords. I know, this seems pretty obvious for a plot, but it's never explicitly mentioned that Strahd could maybe make friends rather than enemies.

  • Helhawke

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    #5 Helhawke

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    Posted May 3, 2021

    Fantastic article. Strong writing from Jeremy Blum with great organization and efficient summary; good example of enhanced supplementation from D&D Beyond. This will save time for new users.

  • ColdFire

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    #6 ColdFire

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    Posted May 3, 2021

    Let us not forget The Knight of The Black Rose, Lord Soth and his conflict with Strahd.

  • LongshotXIII

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    #7 LongshotXIII

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    Posted May 3, 2021

    One of the fun things I added to my Curse of Strahd was that Strahd had children with his brides various dhampirs and vampires that are all vying for his throne and trying to eliminate the party to prove themselves.

  • Count_Strahd_von_Zarovich

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    #8 Count_Strahd_von_Zarovich

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    Posted May 3, 2021

    Dear Jeremy,

    Queen Ravenovia van Roeyen - not Queen Ravonia.

    Regards,

    S.

    Last edited by Count_Strahd_von_Zarovich: May 3, 2021

  • PixelGrotto

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    #9 PixelGrotto

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    Posted May 3, 2021

    Quote from Count_Strahd_von_Zarovich >>

    Dear Jeremy,

    Queen Ravenovia van Roeyen - not Queen Ravonia.

    Regards,

    S

    An overlooked miswriting on my part, perhaps caused by the ravens who have been chattering by my window sill all evening as if wishing to see what I am putting to paper. I will endeavor to not disrespect Barovia's dowager queen in the future.

    Your servant,

    Jeremy

  • Gazza_Ladra

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    #10 Gazza_Ladra

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    Posted May 3, 2021

    If you're interested, I'll share a couple of details I reimagined when mastering this campaign for my friends. I'll put everything under spoiler for obvious reasons :)

    First of all, Strahd as a character can be improved. I like the idea of him being a murderous egocentric, but when you say his story out loud, with him murdering his brother because he couldn't get Tatyana to love himand then being obsessed with the girl that keeps rejecting him... My players called him a simp since the first session, and I couldn't really blame them. Ithink the first thing you can improve is to make it clear his obsession is part of his curse, and not his own nature.
    The way I see it is this: "Strahd really wanted two things: for his name to be eternally remembered and for the company of his loved ones. When he made his pact, the dark lords granted him an immortal name, making him an immortal undead, and the company of the ones he loved, by having them reincarnate each time in a person that won't love him." Strahd is not happy of being eternally imprisoned, and would very much just die and be done with his obsession. Problem his, he is cursed. Hewill live forever and hewill do horrible things to win Tatyana's love, making her hate him instead. I also like the idea of Sergej's murder being forced as well: when he received his curse, the curse moved his hand. It needed his brother blood to be eternalized, and filled his mind with greed and hatred in order for him to give up his humanity and seal the pact with blood. Strahd feels an extreme guilt towards him, as he just couldn't resist the curse.

    Strahd's curse: this campaign is called Curse of Strahd, yet we never hear the curse. Come on! Curses NEEDto rhyme. When I tackled this, I wanted to offer my players some way to actually defeat the curse, and have more than one encounter make way more sense. The way I put it is this (I originally wrote this in italian, since it's my own language):

    "Forever you will live, and in eternity “Vivrai per sempre, e nell’eternità

    the person you love you'll see certainly. la persona che ami ti accompagnerà.

    But never in life you will grasp them Ma mai nella vita potrai averla,

    and thus you'll never love them. E così mai potrai amarla.

    So from desire you'll always be tormented Perciò dal desiderio sarai sempre tormentato

    and to this place you'll always be cemented" E a questo luogo per sempre tu sarai legato.”

    I purposedly put inside a play on words, withnever in lifemeaning thatin death he could actually love them. This means two things: first, the Abbot is right. He knows about the curse, and knows that the only way to end a curse is to contradict its rhyme so that it won't be true to itself.If Strahd finds love he won't be tormented anymore by desire, and thus the curse will be broken. The real problem is that he will never be able to grasp a living person, so the Abbot is trying to make an undead lover for Strahd.
    The fun thing is that the book already gives us a dead lover that could take the place of Tatyana in Strahd's heart: Petrina. Instead of her being obviously evil (which by the way everyone figures out as soon as you mention "her sorrow soul asking for forgiveness so you should totally bring her back to life"), she is truly repented. Her thirst for power turned into love when she got closer to Strahd, and this is when the curse kicked in, making the dusk elves kill her before she could steal Strahd's heart. As a token of love, I made her steal one of the wizard of wines gems and use it to make the heart of sorrow, with a part of her very own soul. This is also the reason her spirit still lingers around. A small comment regarding vampires: you could argue that he could just turn someone into a vampire so that he has an undead lover. The thing here is that vampires are obliged to do his bidding, so they can't love him. Love means giving yourself to someone else intentionally, not because you're forced to.

    Khazan's fate: this brings to the third major retcon I did. Khazan was a powerful mage, and we already have all the lore in his chapter that is never given to the players. I had him record his memories in several gems (which made a pretty decent puzzle to recreate his story by arranging the sentences found here and there) that can be found around his tower. Khazan found out about the curse, and how the plane had been taken over by the dark lords. So he studied in the amber temple a way to save Barovia, Tricking the dark lords into thinking he was just after immortality. He managed to turn into a demilich, and can still be found in the amber temple. His soul met Petrina's and they came up with a plan to bring Petrina back to unlife (thanks to the heart of sorrow which could act as a philactery), so that she could trick the rhyme and finally let Strahd marry his true love.

    ...That's it, actually. If you just make these changes, everything in the books still works perfectly well.

    Some extra changes:These are not really crucial to the story, but they do improve Curse of Strahd a lot in my opinion.
    -Victor wasn't just mean to Stella so she got mad. He was trying to revive her dead pet cat, when his soul clinged to Stella's body. This is why she acts like a cat, and also why there are skeleton cats in his room. Victor should actually just be a teenager with a crush on Stella and a really bad take on magic.

    -Mordenkainen is cool if you know who he is. If you're playing with players with no knowledge of the Forgotten Realms lore, use a more interesting character like Traxigor. Come on, everyone is gonna love the mad otter mage! My players really loved him (and I had lots of fun with a character that never gets the love he deserves).

    Also, please, please, please don'tlet players interact too much with the Dark Powers. If you want your players to experience horror, they should never really grasp them. They're there, invincible and never truly seen, never to be understood nor defeated. They work really well when you don't know anything about their nature. You don't know what they can do, how much they know about you and when they are near you. You maytalkwith them, bargain with them, but you will never get the chance to know what you had truly been talking to.

    Last edited by Gazza_Ladra: May 3, 2021

  • Shiki136136136

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    #11 Shiki136136136

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    Posted May 4, 2021

    I actually did something similar. Only instead I made Strahd have an illegitimate son, who he technically took by force to be raised in his domain. His son remains the only heir but also wants his father to be taken downand so secretly helps the party under an alias and servants.

  • Fangs22

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    #12 Fangs22

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    Posted May 4, 2021

    very interesting, on the home page the first part got me hooked!

  • Rockchewer

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    #13 Rockchewer

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    Posted May 4, 2021

    I changed my Strahd up for some people who had already played this module. I'll put the main points under spoilers if anyone wants to browse

    Strahd is the ruler of Barovia on the material realm, and is well loved as an enlightened despot. Strahdis married to Tatyana and loves her dearly. Tatyana came down with a terrible plague. Strahd accepted vampirism willingly so he could live forever, then created a pocket dimension where time moves much more slowly - A hundred years in the realm is just a few hours on the material realm. A few servants from Barovia willingly came to the pocket dimension with Strahd so he could live on their blood.

    Strahd has been working tirelessly for a thousand years trying to create a magical / alchemical cure for Tatyana's plague. At some point, Strahd became too lonely and returned to the material realm to spend an evening with Tatyana. When he returned, a hundred years or more passed. The residents of the pocket dimension (also called Barovia) only know legends of the decrepit castle on the hill that used to house a powerful vampire. Generations of humans have gone by and no one remembers their ancestors were there willingly and they don't know they're in a pocket dimension. Stahd has become angry at his residents who will not keep him supplied with fresh and now abducts them - his focus on his work and anxiety over his own continued failures have made him completely callous to the situation of his villagers - he sees them bound to the oath of their ancestors to keep him supplied with blood.

    The heroes are born and bred Barovians and havereceived a letter in a fine flowing script inviting them up to the castle for dinner.Everyone in Barovia knows what this means - they are going to be Strahd's next blood slaves. The Barovians believe everything about Strahd that is mentioned in the original module (that he's a bloodthirsty tyrant, killed his wife, etc.) so the players don't immediately know its heavily changed

    My Strahd is not exactly evil, he's just so focused on finding a cure for his wife that he's completely forgotten everything else. He feels entitled to feast on the villagers because of their ancestors oath to him ages ago. Strahd no longer returns to the material realm, even for short visits, because of how bad Tatyana's condition is, so he can't get new willing volunteers. If the heroes accept the dinner invitation, Strahd actually does host a feast for them and thanks them. The castle is covered in spiderwebs and the braziers are rarely lit because Strahd has no servants and spends all his time in his lab. Strahd has an illusion of Tatyana who he treats like his real wife, but she's not completely responsive and it's clear that something's wrong with her. However, my players assumed she was a towngirl who had been charmed. She will also attend the dinner.

    Feel free to use any part of this as you please. The end doesn't have to be killing Strahd, it could be helping him with his mission.

    Last edited by Rockchewer: May 4, 2021

  • SixSixTrample

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    #14 SixSixTrample

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    Posted May 4, 2021

    It could be really interesting to have the party be from Barovia, but they end up killing Strahd as part of an early adventure, only to discover there are other Domains of Dread, and make it a goal to destroy them all.

  • D3stroy3rSeven

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    #15 D3stroy3rSeven

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    Posted May 4, 2021

    I was never a fan of horror but my players, they are always up for a good jump, I was working on a homebrew monster yesterday that doesn't really fit here but with the right description it can be a wonderful tool to not only scare players but the characters as well (frightful presence dc 21) I posted it and named it the Red Dragarasque (bad name I know) but the only problem is getting the gods angry at the pc's which I wrote as the only way to have it merge into such a horrific creature

    Last edited by D3stroy3rSeven: May 4, 2021

  • gaminghusbands

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    #16 gaminghusbands

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    Posted May 4, 2021

    Fixed! :)

  • Twiztedterry

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    #17 Twiztedterry

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    Posted May 4, 2021

    I just finished CoS with my playgroup (I'm the DM) - and I made some changes to the way things played out, mostly because my players are very creative, and love to screw up Strahd's plans.

    I felt like the pacing was off with how open this campaign is, so I added an extra story hook about one of the vestiges in the amber temple breaking free. The PC's rallied together to recapture the vestige (in a very ghostbusters way), and returned it to the amber temple.

    One of the PC's (A wizard) picked up the staff in the temple, and was given the flaw that they desire power above all else.

    Then she proceeded to take every single dark gift offered to her, without the other players realizing. Until she reached Tenebrous, where she took the power, and became evil, with a goal of lichdom, she attacked the PC's, and eventually escaped to enact her wish of immortality.

    Upon Strahd's defeat, the PC's encountered her again, this time a as a demilich. One PC took up the mantle of darklord of barovia as a replacement for Strahd, ending his reign, and locked away the demilich in the amber temple.

    Having explored the concept of the Vestiges a bit further, I treated them like the MTG Eldrazi, smaller parts of a larger whole trying to invade the world, and the "Domains of Dread" act as prisons to hold these vestiges, and prevent them from escaping into Faerun.

    Now the PC's are in a more homebrew setting, exploring one of the other Domains of dread, after meeting the Dark Powers of the Shadowfell, who informed them that they are useful tools, and that in order for them to return home, they must perform one final task. To put another DarkLord in his place. The Demigod Arijani, from the Demiplane of Dread Sri Raji.

  • naviyonna

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    #18 naviyonna

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    Posted May 6, 2021

    ok

  • Artharios

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    #19 Artharios

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    Posted May 10, 2021

    I did see the warning, but I sincerely hope my PCs don't see this article, and spoil the plot. Giving way too much info out on the front page, imo. The article is great otherwise.

  • GWP

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    #20 GWP

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    Posted May 10, 2021

    Given I am prepping now to run Strahd for my Mox crew, this is a really clean look at the major NPCs and storyline for the advanture!

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